So, thank you for asking! First off, when we began outlining the concept of WorldShift two years ago, we asked ourselves what was happening with the RTS genre. Lots of details will be covered on the game's website in time, as it's an area that needs a lot of explaining. Well, this and the co-operative multiplayer features are the essence of WorldShift. So, with our interested suitably piqued, we journeyed into the heart of differentiation to talk to lead designer Vesselin Handjiev about the game. Mix all that into a sci-fi setting with an almost exclusive multiplayer focus revolving around community features and co-operative gameplay, and Black Sea certainly promises something interesting. You'll control tens rather than thousands, and customisation will come in the form of relics and items placed in limited Ability Grid slots to boost your effectiveness - swapping and changing to freshen your tactics or replace old pieces. Unlike its first, celebrated outing Knights of Honor, WorldShift won't clog your fragile brain with expansive tech-trees and unit upgrades it simply wants to drag you straight into the action. Which is why Bulgarian developer Black Sea Studios came up with a fast-paced and action-orientated RTS when it sat down to think about its next big project. But some observers accuse it of growing rather stale, relying too heavily on the same tried and tested mechanics time and again. It's a well established and hotly contested genre, and you're tall. If someone asked you to name a real-time strategy game on PC, you could probably reel off a list as long as your arm.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |